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Post by CYPHER ZERO on Sept 6, 2012 16:00:43 GMT -5
ZIDANE 'ZERO' CYPHER NAME: Zero Cypher.
ALIAS: Enigma, Ghost, False Uchiha.
GENDER: Male.
BIRTHDATE: May 25th.
AGE: Twenty-Five.
HEIGHT: 6'1
WEIGHT: 150 Pounds
OTHER: Creator and Leader of Jewnikami, Secret Apprentice of Obito/Tobi.
SEXUAL ORIENTATION: Heterosexual.
NINJA RANK: Assumed to be dead so no rank officially but his skills put him at S-Rank Jounin.
OCCUPATION: Tracking, Spying, Head fighter.
VILLAGE / AFFILIATION: Formerly Kumogakure
PERSONALITY:
LIKES:
- Women
- Obtaining new forms of power
- Sweets
- Wasabi Ice Cream
- Owls
DISLIKES:
- Arrogant or Ignorant people
- Those who oppose his dreams
- Yoshitori
- Amy Matsumoto
- Sour Candy
- Kumogakure Nin
STRENGTHS:
- Lightning Release Jutsus
- Taijutsu
- Summons
- Hand to Hand combat
WEAKNESSES:
- Wind Release Jutsus
- Jojo Kaguya
- Power Hungry
- Well Endowed Women
GOALS IN LIFE:
- To carry on Obito's Moon's Eye Plan.
- To Rebuild and Restore the Uchiha Clan.
- To destroy the great shinobi villages [aside from Shimagakure] and rebuild the shinobi world in Jewnikami's image.
WEAPONS:
FIGHTING STYLE:
[/url] and has minor skills in Kendo and Kenjutsu.[/ul] CHAKRA NATURE:
PARENTS:
- Mother - Kimiko Cypher [Open to be roleplayed just pm me for info]
- Father - Shiro Cypher [Deceased]
SIBLINGS:
- Sister - Tasuko Cypher [Deceased]
- Sister - Amiko Cypher [Deceased]
LOVE INTEREST:
CHILDREN:
HISTORY:
The Bingo book says their name is Animeking0405 in Cbox. I have been fighting for 23 years and taking part on missions for 2-3 years.
How did you find My Pride is a Hurricane?: I am Naruto one of the staff here.
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Post by CYPHER ZERO on Sept 7, 2012 11:23:39 GMT -5
TECHNIQUES: - All Academy Jutsus
- Summoning Scroll:
CREATURE TYPE: Komodo Dragon SUMMONING METHOD: Blood CONTRACT HOLDER: Cypher, Zero CONTRACT SIGNERS: Cypher, Zero
NAME: Fukurou-Nihon no ryū TRANSLATION: (Grand King of Dragon) IMAGE: HereHe is the size of a two story house. ABILITIES: Fukurou-Nihon no ryū contains a special stomach pouch that he kneads fire chakra into allowing him to shoot fireballs or breath a steady stream of fire out from his mouth.
- Summoning Scroll:
CREATURE TYPE: Owl SUMMONING METHOD: Blood CONTRACT HOLDER: Cypher, Zero CONTRACT SIGNERS: Makashi Saito [Deceased] and Cypher Zero
NAME: Fukurou-okimi TRANSLATION: (Grand King of Owl) IMAGE: Here ABILITIES:
TECHNIQUE: Otus asio no Jutsu TRANSLATION: Screech Owl Technique RANK: A-rank TYPE: Genjutsu, supplementary RANGE: Close to mid-range DESCRIPTION: Fukurou-okimi can release a deafening screech that when heard disorients one's senses causing temporary deafness and blurry vision which last a few minutes * two posts*. It cannot kill someone so it is a means of escape more than anything else. Side Effect/Weakness[es]: Fukurou-okimi risks harming Zero should he fire his screech in his general direction though he himself is immune to it's effects.
NAME: Fukuroukaton, Fukurouraiton, Fukurousuiton TRANSLATION: Fire Owl, Lightning Owl, Water Owl IMAGE: Here RANK: C-Rank SHINOBI ARTS: ninjutsu ELEMENTAL AFFINITIES: katon,suiton,raiton DESCRIPTION: Refer to Image Link above. ABILITIES: These owls are usually used for scouting or delivering messages back to Konohagakure.
- Fire Bullet Blast: Fukuroukaton can fire a ball of flames from it's mouth in a rapid succession of up to three fireballs at a time. One post cooldown time.
- Lightning Bullet Blast: Fukurouraiton can fire a ball of electricty bolts from it's mouth in a rapid succession of up to three lightningballs at a time. One post cooldown time.
- Water Bullet Blast: Fukurousuiton can fire up to five small waterballs in rapid succession giving them quite the punch when hitting someone. One post cooldown time.
- Snake Sage Mode
- Advantages: There are numerous advantages granted while using snake Sage Mode. These include:
- The user's perception abilities, reflexes and speed dramatically increase.
- The user's ninjutsu becomes more powerful.
he user gains further access to snake anatomy, such as their brille, which can be used to lock out light as well as stop visual-based genjutsu from affecting them.
- They are also able to perform abilities that are characteristic of snakes, such as dislocating their jaw, although this is not exclusive to this mode.
- Perfect Snake Sage Mode: While retaining most of his normal physical characteristics in Sage Mode, Zero does display greater areas of darkened pigmentation around his eyes, which extended along the sides of his face until they tapered off after reaching his shoulder blades. More noticeably, he gains four horns growing out from the back of his head as well as darkened sclera.
- Snake Sage Art: Sever Chakra
TYPE: Raiton [Lightning] RANK: A CHAKRA COST: Lasts until Snake Sage Mode runs out. DESCRIPTION: Sever Chakra is a non lethal jutsu by which a being's connection to chakra was is interrupted, or blocked from them with a wall of snake chakra. When preparing to disconnect a being from chakra, a wall of snake energy is created by the attacker by gathering snake chakra in the hand and then touching the victim somewhere on their body. This wall then "blocked" the victim's ability to sense and manipulate chakra. While intended to be an attack with usually irreversible consequences, severing an individual's chakra connection was not always permanent. When the effected being had it restored to them, it returned as a painful and sudden rush of feelings, as the chakra immediately allowed the individual to sense everything around them at once. Also, individuals could disrupt their own connections to chakra. This is to prevent other ninja from sensing them. SIDE EFFECTS: The effect of this technique is not permanent as it's effects wear off on its own after about five posts. Zero can only use the technique about five times before snake sage mode wears off as it is very taxing on his snake sage mode chakra.
- Chakra Sensing Technique: This technique is used by sensors to detect someone's chakra. Using this technique, sensors can tell when enemies are approaching, and can easily track down targets. The range of this technique varies between sensors.
- Sharingan: The Sharingan's abilities consist of two parts: the "Eye of Insight" and the "Eye of Hypnotism". The first of the Sharingan's powers is being able to see the flow of chakra. The Sharingan can tell if a person is under a genjutsu because the person's chakra flow would be irregular. The Sharingan's second-most prominent ability grants the user an incredible clarity of perception, allowing them to easily recognise genjutsu and different forms of chakra, though not to the same extent as the Byakugan. As the Sharingan evolves, gaining more tomoe seals, this ability extends to being able to track fast-moving objects before finally giving some amount of predictive capabilities to the user, allowing them to see the image of an attacker¡¯s next move from the slightest muscle tension in their body and counterattack or dodge without any wasted movement.
The Sharingan's third and most well-known ability is that it grants the user the ability to memorise any technique that he or she witnesses, apart from other kekkei genkai techniques. The user can memorise ninjutsu, genjutsu, and taijutsu with near perfect accuracy, allowing the user to use the techniques as their own, or even modify them to create their own new techniques, much like Sasuke Uchiha's Lion Combo. In order to reproduce a copied technique, however, one must have the necessary skill or ability to perform them. In addition to physical skill and kekkei genkai techniques, the Sharingan cannot reproduce techniques dependent on other factors, such as summons that the user has not signed a contract with.
The Sharingan's final commonly-used ability is capable of inducing a unique brand of hypnosis that involves suggesting actions and thoughts to the opponent through genjutsu cast by simple eye contact between both parties. More advanced Sharingan users can take the hypnosis ability even further to the point where a powerful summon like Manda or even the Nine-Tailed Fox may be controlled. As with other genjutsu, genjutsu cast by the Sharingan are capable of putting an opponent to sleep, inducing paralysis, replaying memories to someone else, or creating various illusions to deceive someone. The potency of the Sharingan's illusion is dependent on the user's knowledge and skill with implementing genjutsu.
In addition to these commonly used techniques, the Sharingan allows the user to perform the genjutsu Izanagi. Using Izanagi, the user can warp reality for a short amount of time, changing reality into illusion and illusion into reality. However, this technique has been dubbed kinjutsu, because use of it causes the user to go blind in the eye that performed Izanagi. To make full use of Izanagi, the DNA of both the Uchiha and Senju clans are required. Although the Sharingan consumes the user's chakra while active, the chakra levels that the user must exert is so insignificant that they can keep it active constantly. However, when a Sharingan is transplanted to a non-Uchiha, the chakra drain is significant, leading them to cover it up when not in use, to stop the drain.
- Mangeky¨ Sharingan: The Mangeky¨ Sharingan has the ability to control the Nine-Tailed Demon Fox, although Madara Uchiha is the only one to accomplish this milestone. It also grants them access to other powerful techniques. The Mangeky¨ Sharingan is distinguished from a normal Sharingan by its appearance, which changes the form of the tomoe seal. Unlike the Sharingan, the appearance of the Mangeky¨ Sharingan differs from user to user; for example, Itachi Uchiha and Kakashi Hatake's resembles a pinwheel, and Sasuke Uchiha's looks like three intersecting ellipses. Zero's looks like a star with a ring around it. Having one of Madara's eyes gives him the Eternal version like Sasuke protecting him from the ill side effects such as going blind.
- Kamui: is a powerful dojutsu, originating from the Mangekyo Sharingan of Obito Uchiha, it allows the user to transfer anything to another dimension. This technique is a unique and specialised form of space–time ninjutsu that allows the user to achieve two very distinct, yet closely associated feats – teleportation and "intangibility". Zero uses it to teleport himself, or anything he touches to the another dimension; the latter of which is implied to be inescapable once there. Zero is also able to make himself "intangible" by transporting portions of his body to the same pocket dimension.
Teleportation: By creating a swirling spatial distortion centred upon his right eye, Zero is able to enter a dimensional void and teleport himself to another location instantaneously, exiting this void in a similar manner. During this process, Zero's chakra also becomes untraceable until the teleportation is completed. Zero is also capable of teleporting other people or objects to a separate dimension, through the same swirling pattern, centred upon his right eye. However, instead of teleporting the targeted component, this technique's effect acts as an attractive force, both visibly drawing the target inwards and distorting their form until they disappear. After absorbing targets through this process, Zero like Tobi is able to eject them at any time of his choosing, with varying degrees of force. In doing so, he is able to attack using weapons of gigantic proportions and/or quantities with relative ease and at a moment's notice, giving opponents little opportunity to react accordingly. Unlike in Kakashi's usage, this form of the technique requires Zero to make direct physical contact with the intended target, leaving him vulnerable as he cannot be intangible when doing so.
Intangibility: Using Kamui, Zero is able to render himself intangible to allow other objects to pass harmlessly through his own body, which he employs primarily to avoid incurring injury from incoming attacks. Zero can also teleport any part of his body that occupies the same space as another object to a separate dimension. By overlapping his body with a sufficiently large object he can not only conceal himself from view but also erase all traces of his chakra.
Kamui Drawbacks: The primary weakness of this technique is that both aspects cannot be used concurrently, as Zero must become and remain tangible in order to transport himself or others, providing a small opportunity in which he is unable to pass through objects and thus, is vulnerable to injury.
- Amaterasu: The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. The flames are capable of burning through anything in their path, even smothering regular fire techniques with ease. Amaterasu is said to never stop burning; even when whatever is caught by the Amaterasu is completely reduced to ash or destroyed, it can still continue burning for seven days and seven nights. It cannot be extinguished with water or any other normal methods.
- Tsukuyomi: Tsukuyomi requires eye contact to be performed. When executed, the technique traps the target in an illusion that is completely controlled by the user. Such a powerful technique is not without its disadvantages, however. Due to the complexity of the illusion and the quickness with which it is executed, an enormous amount of chakra is necessary and an added amount of stress is placed on the left eye.
- Susanoo: is the third ability granted by the Mangekyo Sharingan, after the ability in both eyes have been awakened. It creates a gigantic, spiritual humanoid being that surrounds and protects the user. According to Madara Uchiha, for a Sharingan user to activate the Susanoo is a rarity. Like the other techniques granted by the Mangekyo Sharingan, the user's eyes and body are strained while using Susanoo because it consumes a large amount of their chakra. Sasuke described it as feeling pain in every cell in his body which only grew from prolonged use.Susanoo is formed through the materialization of the user's chakra and as such it may differ in appearance and colour between users.
- 10-Hit Combo: The technique consists of few punches to the foe until striking the foe into the air with a Lightning Release infused uppercut then jumping above the foe with amazing speed and punching away at the foe until finally striking the foe down into the ground with Lightning Release infused blow to the stomach.
- Eye of Thunder: Similar to Fangs of Lightning by drawing his trident to the sky, Zero can send an electrical essence into the clouds, allowing him to create lightning strikes in any desired location.
- Lightning Release Shadow Clone: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform jutsu and interact with the environment due to it having physical substance. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching.
- Lightning Ball: By gathering chakra between his trident points, Zero can create a ball of electrical energy and launch it at the enemy.
- Lightning Release: Lightning Beast Running Technique: By manipulating lightning chakra into their hand, the user can make the lightning expand to create the form of a hound. The hound remains connected to the user's hand, allowing them to control it during its attack.
- Lightning Release: Lightning Beast Pack Technique: Similar to Lightning Release: Lightning Beast Running Technique only creating up to five hounds at one time.
- Lightning Burial: Banquet of Lightning: Using his trident, Zero can create several thunderbolts that cut through the ground until they hit the enemy.
- Lightning Dragon Tornado: Drawing his trident points together, Zero will then raise his trident into the air and draw lightning down upon his body. The current will be contained within and around Zero's form. He will then begin to spin in place forming a whirling vortex of wind and electricity. The vortex will take on the form of a dragon's head and will cover the area in front of him. It will then strike out against his opponent and painfully trap them in the vortex. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
- Lightning Illusion Flash of Lightning Pillar: This genjutsu blinds the enemy with an extremely bright light that appears to emanate from the user's body.
- TECHNIQUE: Magen • Narakumi no Jutsu
TRANSLATION: Demonic Illusion • Hell Viewing Technique RANK: D-rank TYPE: Genjutsu, supplementary RANGE: Close-range DESCRIPTION: Magen • Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. Once cast the world will appear normal to the target until they see the illusion.
- TECHNIQUE: Shunshin no Jutsu
TRANSLATION: Body Flicker Technique RANK: D-rank TYPE: Ninjutsu, supplementary RANGE: n/a DESCRIPTION: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
- TECHNIQUE: Kori Shinchuu no Jutsu
TRANSLATION: Sly Mind Affect Technique RANK: C-rank TYPE: Genjutsu, supplementary RANGE: Mid to long-range DESCRIPTION: Kori Shinchuu no Jutsu is a Genjutsu technique whice causes the target to travel around in circles. If the ninja in unable to detect the illusion very quickly, the can become exhausted mentally and physicaly when they are unable to reach their desired target by traveling alone the same path over and over.
- TECHNIQUE: Magen • Jubaku Satsu
TRANSLATION: Demonic Illusion • Tree Binding Death RANK: B-rank TYPE: Genjutsu, supplementary RANGE: Close-range DESCRIPTION: After forming the needed hand seals, the user will disappear and approach the target. Once near the target, a tree will grow at their feet and its branches will bind them so they can no longer move. Once the illusion makes them believe they are captured, the caster will appear from the tree itself and stab the target with a kunai.
- TECHNIQUE: Domu
TRANSLATION: Earth Spear RANK: B-rank TYPE: Ninjutsu, supplementary RANGE: Close-range DESCRIPTION: Doton • Domu is a Ninjutsu technique utilized by Akatsuki member Kakuzu. After forming the needed Snake handseal, Kakuzu will harden his body using the Earth Element. This provides greater defense against attack and will also strengthen his arm to increase his striking ability. Like other Doton based jutsu, it is weak against Raiton attacks.
- TECHNIQUE: Bunshin Bakuha
TRANSLATION: Shadow Clone Explosion RANK: A-rank TYPE: Ninjutsu, offensive RANGE: Close-range DESCRIPTION: At first glance the clone appears to be a normal Kage Bunshin, but the user can detonate the clone at any time to form a very large explosion.
- TECHNIQUE: Tajuu Kage Bunshin no Jutsu
TRANSLATION: Multiple Shadow Clone Technique RANK: A-rank TYPE: Ninjutsu/bunshinjutsu, supplementary RANGE: n/a DESCRIPTION: Tajuu Kage Bunshin no Jutsu is an advanced variation of the Kage Bunshin Ninjutsu technique which was banned by the First Hokage. This has not stopped many Jounin-level ninja from learning the technique however. Instead of creating several clones, several hundred clones are created. Like normal Kage Bunshin a ninja's chakra is split evenly among the clones when created.
- TECHNIQUE: Tsuchi Bunshin no Jutsu
TRANSLATION: Earth Clone Technique RANK: A-rank TYPE: Ninjutsu/bunshinjutsu, supplementary RANGE: n/a DESCRIPTION: Doton • Tsuchi Bunshin no Jutsu allows the user to make a shadow clone infused with earth. Because it is a shadow clone, it is able to perform jutsu and interact with the environment due to it having physical substance. If the clone is injured, it will revert to its natural earth-state.
Zero Custom Techs 2
Snake Sage Art - Wind Chains Technique Nature: Wind Rank: A Range: Close - Far Type: Ninjutsu
Description: forming the necessary handsigns Zero creates binding chains of wind in the form of snakes that becomes stronger as the opponent struggles because of the natural energy and power from the chakra and pure wind. Chakra usage low since it uses his nature chakra reserves. Uses up more and more natural chakra though which is needed to enforce the power of the winds more.
Snake Sage Art - Flaming Snake Strike Technique Nature: Fire Rank: A Range: Close - Far Type: Ninjutsu
Description: flashing the necessary handsigns he extends a hand and from his palm a snake made of green flames shoots out attempting to bite down somewhere on his opponent's body. injecting nature chakra like poison it then detaches as it fades away. the effects are are random but only last a post and can involve hallucinations, motion sickness, dizziness, migraine, blurry vision, and temporary paralysis. Chakra usage is low since it mostly uses his nature chakra reserves.
Snake Sage Art - Earth Smash Technique Nature: Earth Rank: A Range: Close - Far Type: Ninjutsu
Description: user stomps to create cracks in the ground leading to the victim. When it reaches its target, a mountain pile of earth rises up (not literally mountains but pillar-wise) which aims to seriously hit the foe - maybe even maim. The tip of the pillars of earth are laces with special poison affiliated with the Snake Sage. Same chakra deficiency side effect - use the more the earth rises when the foe moves around to dodge them.
Snake Sage Art - Lightning Snake Technique Nature: Lightning Rank: A Range: Close - Far Type: Ninjutsu
Description: lightning snakes shoots from the hands to bite the target and wrap around them to both shock initially, and leaves a more painful physical bite from the snake. The attack can be left alone, or the snakes can finish wrap around the target to continually leaves a static shock to their targets. Same chakra usage from natural chakra use - especially if the attacks are left as ropes and maintained.
Non Customs:
Fire Release: Great Fire Majestic Removal Technique Nature: Fire Rank: A Range: Close - Far Type: Ninjutsu
Description: is a Ninjutsu utilizing the Fire Element. After forming the needed hand seals, Zero will unleash a large wall of fire from his mouth which can travel over ground for a large range of burning. The jutsu can be countered with a Suiton of sufficient size like Suijinheki. Originally used by Madara Zero gained this from a scroll left to him by Obito Uchiha.
Fire Release: Burning Ash Accumulation Nature: Fire Rank: B Range: Close Type: Ninjtusu
Description: is a Ninjutsu utilizing the Fire Element. After forming the needed handseals, Zero will expel a large cloud of ash from his mouth. This large cloud begin to envelope his foe and when Zero clicks his teeth, the cloud will ignite in an explosion.
Lover's Seal
TYPE: Sealing Jutsu
RANK: Forbidden
CHAKRA COST: None
DESCRIPTION: This seal, resembling the V located on Jojo Kaguya's head, is a seal that when the user deems worthy of another, the two's souls will willingly connect and converge in red chakra lines of fate. Only when the two willingly accept such a bond. Normally either at conception or at a wedding will this occur to which the effects are virtually immense. For one, they can communicate across vast distances without regards of time or space. Secondly is that their chakra can be felt no matter the distance to where when one is in trouble the other can come rushing in and help out, though of course the rushing in part takes naturally time. Thirdly is that when the seal reaches stage two, the chakra between both reach a maximum burn where each one of them will be able to connect their chakra, even over this vast distance, and give it to the other. The way to learn this technique is to ideally fall in love, and over all learn the seal from the creator, Jojo's mother or Jojo herself (and those after them). SIDE EFFECTS: The seal so connected with the two souls will inevitably kill them both for when one dies, they transfer all their memories and chakra to the other, and for three posts, that partner will be in pain, mental and physical pain until inevitably dying as well. The children if there are any will then be given short bursts of all the chakra between both parents and will then be given the seal located on their forehead in the shape of the V tattoo on Jojo Kaguya's forehead. This is the seal that gives the children an abundance of chakra that is near unnameable much like their parents' undying love for each other. TIME LIMITS: To telegraph messages takes no time at all along with the sending of chakra signature. The transfer of chakra however requires one to be completely still and meditating while the other accepts and carries out this chakra, proceeding in a chakra drain of the individual to the amount of chakra the other will use. This chakra is red and
Arijigoku - Inescapable Hell Rank: Unknown Range: Close (0m ~ 5m) Type: Attack Special Note: Anime Only Description: a Ninjutsu utilizing the Earth Element. After forming the needed hand seal, Fudou will create a conical crater below his opponent. This twisting, sinking pit will pull the target below ground to imprison and suffocate them.
Gouryuuka no Jutsu - Great Dragon Fire Technique Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Attack, Supplementary Description: a Ninjutsu utilizing the Fire Element. After forming the needed hand seals, the ninja will expel dragon head fireballs at their opponent. These powerful fireballs can punch through concrete.
Daitoppa - Great Breakthrough Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Attack Description: a Ninjutsu which utilizes the Wind Element. After bringing his hand to his mouth, Orochimaru will blow a large blast of wind capable of leveling almost anything in its way. A variation of the technique involves a smaller blast of wind which gets ignited with flame.
Daikoudan no Jutsu - Great Shark Missile Technique Rank: - Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Attack, Supplementary Description: a Ninjutsu utilizing the Water Element. After forming the needed hand seals, the user will generate a large shark which he will launch towards his opponent. The shark is no mere blast of water, as it also absorbs the chakra of his opponent, which causes it to increase in size. This means that the more powerful his opponent is, the larger and more powerful Daikoudan will be when it impacts.
Ja no Kuchi - Serpent Mouth Rank: Unknown Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Attack, Supplementary Special Note: Anime Only Description: a Ninjutsu utilizing the Water Element. After forming the needed hand seals, Fuuka will generate a spinning column of water which will take the form of a serpent with a gaping maw. This serpent can twist and follow her target. After activation, she can create further serpents if needed. Fuuka may also use this jutsu in conjunction with Doton • Doro Houshi. The water of Ja no Kuchi will increase the momentum of the earth of Doro Houshi to create a more powerful mud slide.
Water Clone Technique Rank: - Range: Close Type: Defensive Description: Similar to the shadow clone technique only made of water and when killed with enough force it collapses into a puddle of water.
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